Tropico 4 has taken a hold of me
Monday, January 14, 2013 at 18:08 As a gamer who spends most of my time on my Xbox 360 strategy games are few and far between. Far more tragic is the fact that one studio, EA Los Angeles, has been the developer for almost all of the good ones. What feels like several years have passed since I last played a good strategy game on my Xbox 360 but now that I’ve acquired Tropico 4 my love of them has been rekindled. Tropico is most easily described as a SimCity-type game set in the cold war Caribbean with a huge dose of humor added into every bit of text, dialogue and design.
Overview of an island inhabited by Tropicans, image from worldoftropico.com
The campaign follows the template of most other strategy games with you starting with a few buildings and being tasked with expanding the economy and building up the entire infrastructure from as good as scratch. Every mission gives you a slightly new set of circumstances like decreasing the amount of resources available on the island or restricting the types of buildings you can use.
After having played 10 missions my feeling is that the campaign should end soon but thanks to the menus I know I’m only halfway through. It’s a shame when games don’t know where to stop. This aside I’ve had a helluva time with the missions I’ve played and definitely feel that Haemimont Games have done an excellent job.
From what I understand reading online Tropico 3 is extremely similar to Tropico 4 but with this being my first game in the franchise this has not had any impact on me whatsoever. The real benchmark for how good a game is the following question: “Have I had a lot of fun playing this game?” or in case you haven’t already finished it completely: “Do I want to play more?”. In the case of Tropico 4 the answer to that last question is a definite yes so that’s precisely what I will do now.

